Lemnis gate has a confuse but wild temporal loop concept

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Later this month, a new game born from a very inspired idea will come out. Lemnis gate is a first-person shooting game, but also a turn-based strategy game. It s hard to grasp through the words, but once you see it, it should make sense.

Basically, each player will have a window of 25 seconds to play. Their actions will play in a continuous loop. Then someone from the other team will have 25 seconds to react to the previous player, which may include killing him to cancel his actions halfway from his loop.

The towers bounce between the teams, containing the previous round with new agents and possibly by saving another, allowing their action to continue to turn. Confused? It is very good. Discover the Foundier Foundry Gameplay presentation trailer on Lemnis Gate to better understand how it all works.

Slowly, the map will fill more and more agents at each turn. At the end of the turn, the points will be calculated according to the final execution of the timeline and the number of objectives reached, which vary depending on the type of game.

Between the towers, players can use a recognition drone to observe the card and see how the timeline is currently taking place. This will help players who kind of agent use and how they will turn around 25 seconds.

Lemnis gate should go out on September 28 on PC, PS4, PS5, Xbox One and Xbox Series X | s. You can pre-order now for bonus skins and a discount of 20%.

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