Dolesense: Several ideas were discarded, but could be submitted.

In a detailed interview, Toshimasa Aoki and Josh Grier talked about the innovative functions of the dualSense controller and future application possibilities. While AOKI works as a director of product management for Sony, Grier works as a Chief Operating Officer at the independent developer studio EMBER LAB.

Among other things, Aoki told that several ideas had to be discarded in the development of the DualSense Controller because the technology had not progressed far enough or did not fit into a grippy controller.

Which functions were originally planned, he did not want to reveal from the following reason: "It may well be that we will still be implemented at a later date."

Aoki about the formation of the dualSense features

Next, Aoki went more closely on the formation of haptic feedback and adaptive triggers. He describes a demo version in which rolling balls were simulated in a box. Because the textures of the balls were replaceable, the testers could feel with the controller from which material the respective ball is. The superior goal was always an increased immersion.

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"Our basic idea was to design a controller where the players forget that they have something in their hands," says Director.

In order to explore the haptic feedback more detailed, the Japanese Studio Team Asobi was then commissioned with the development of a tech demo. The 3D platformer "Astro's Playroom" has come out, which every PS5 owner receives to his purchase. For this, the developers have created several designs with which they have determined the possibilities of Touch Feedback technology. Other Sony studios were included in this process, making a lot of ideas together.

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However, the question remained outside what they could renew by the triggers. For this purpose, a demo was created, which was shot with arrow & sheets. Another step to make the controller from a simple input device to a part of the playful experience.

Arrow & Bow are the perfect application

An upcoming game where the archery will play an important role is Ember Labs First project "Kena: Bridge of Spirits". In the course of the interview, Josh Grier announced the following: "The protagonist gets the ability to shoot a bow in the gameplay. When we started playing with the dualsense, we noticed directly: That's the perfect application. "

Source: T3n

Further messages to dualSense.

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