Dead Space: motivates its intentions while an end 2022 exit is possible - News - game

Electronic Arts has published on its official website, an interview with Philippe Ducharme, a senior producer, Roman Campos-Oriol, creative director, and Mike Yazijian, artistic director, on Dead Space (remake). The trio specifies its intentions and ambitions and reveals some interesting information. At the same time, the well-informed journalist Jeff Grub evokes an exit for the fall of 2022, according to several of his sources close to development.

In this very corporate interview, the trio of developers still gets to a few confidences. It is learned from Mike Yazjian, who worked on Dead Space 2 , that the team could refer to all the working papers established at the time of the development of the original game "We have conceptual illustrations, visual guidelines, source documents, notes on the conversations we have had, the knowledge acquired - everything is there. All this is integrated into this game, "he says. But it accurates at the same time as some elements of the game will not be retained in this _remake and that the studio counts "_Supprimer certain things that do not work, (for) to ensure that the game remains relevant to the modern public.. Certainly aware that these kinds of outputs to arouse worry among players, Yazjian Temperer: "_The main source of inspiration is the original vision of Dead Space. We make sure to follow the story, the artistic direction, everything, by respect for the original game ".

For its part, Roman Campos-Oriol, creative director, returns to some of the improvements and novelties planned for this remake. The game will be fully rebuilt using Frostbite Engine, "vec of any new assets, new character models, new environments - even if we rely on the original models. There are new pieces, new accessories, new collision models, etc. We rebuild everything from scratch, but we keep the same story and the same structure. "He adds. The ambition of the studio is also to take advantage of the SSD of the PS5 and the Xbox Series X to offer a one-piece experience, in the manner of a God of War : "_Our intention is 'Offer a totally uninterrupted experience, it will be a sequence plan, from the start screen to the end credits, without interruption.

Finally, Philippe Ducharme, producer, focuses on the central square that the studio wishes to give the management of lighting and in particular to their integration into the gameplay: "We play with the shadows, with the dynamic lighting, so Not only does this creates the atmosphere and atmosphere, but it also has an effect on the gameplay, because the player has the ability to control lighting in certain areas of the ship.

A possible output in autumn 2022

At about the same time, Jeff Grubb, our confrere officiant for Venturebeat to the well-filled address book, had the right to some indiscretions on the part of many of its sources close to development. According to the journalist, the remake Dead Space would not see the day before the end of next year and EA motive would even aim, exactly, an exit in the fall of 2022. In good professional, Grubb sought to Get a comment on the part of Electronic Arts about it, but the publisher has refused: "_ We did not share an exit date for the game, and we have no comments to do on the Rumors and current speculations. But we are pleased that people are enthusiastic about the game "he was retorted.

Another small information delivered by our colleague, the game should be unveiled for the first time this year through a first trailer. For the time being, no certainty over the period that could take place, but Jeff Grubb evokes two possibilities: the broadcast of the video directly via the YouTube page of Electronic Arts or a segmet could be devoted to him during the Game Awards concluding the year. Patience so.

Trailer

Dead Space - Official Trailer - EA PLAY LIVE 2021

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