Anno 1800: Roofs of the city: skyscrapers can be built from the end of August

Anno 1800: Roofs in the city, the third and last extension from the third Season Pass for Anno 1800, will be released on 31 August 2021 at 18 o'clock.

_ "While 'Speicherstadt' and 'Travel Time' were considered DLC to accompany and support the Midgame of Anno 1800, 'roofs of the city' should focus on the latege with his skyscrapers to the population in the existing cities Maximize - and without the need to continue to expand to go up to the width instead of widening - and with additional needs to offer an additional challenge "_, the developers write in the Devblog.

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The skyscrapers can be expanded and have a total of five stages (or three in the engineers). Each stage adds a "module" to the building increases the size that increases maximum population and increases the number of residents' needs. These modules are available in different shapes and sizes.

_ "The regular investor and engineering houses already have their own designs and color palettes so they are easy to distinguish. We have just kept our rules in the design of the skyscrapers to ensure that they are easy to see on the one hand and On the other hand, always fit the design of the houses on which they stand. If you look at your vertically expanded city after publication, you should have no problems to distinguish engineers and investors. "_

New Mechanics & Challenges:

  • _ "Each skyscraper costs maintenance and just the larger can quickly become expensive ._
  • _ In contrast, the panorama effect (...), where the skyscrapers receive buffs depending on the placement and environment ._
  • _ And of course it is important to meet new needs with multiple new production chains and buildings to further increase the population and tax revenue ._
  • _ (...) [n] The tax revenue also provide skyscrapers, depending on the level, additional influence points. "_

The panorama effect is described as described: _ "This effect increases the maximum number of residents of a skyscraper, reduces the maintenance costs and ensures additional residents - as long as the skyscrapers concerned is not surrounded by other skyscrapers of the same or higher altitude. So that in the selection A building can quickly recognize whether neighboring skyscrapers have a positive or negative impact on the panoramic effect of the respective building, we have decided on a color label: a positive influence is marked green, a negative influence is marked brown. The panorama Effect has a few more nuances and of course reflect in the user interface of the building, as there are different stages of the effect. "_

The Game Design Team continues to write on Anno Union: _ "The new systems were not quite unproblematic during development (...) the way the game deals with consumption, proved to be a problem when the same population class lives in various types of houses. This is a premiere for Anno 1800: With the old system 'a house per population' we were able to set the needs per population stage on the basis of the house, in which they live, so that a residential building has a certain amount of one Say good consumes, regardless of the number of residents who lives in this house (that's why tourists are so hungry for bread, one eats for 500 people at once - hungry journey). That was good, because this was good The fluctuation in consumption is reduced. If you expand a house and unlocked a new well, the maximum demand has been triggered immediately and did not change until other houses have been developed. That has to be expanded However, change: the houses now consume were based on the maximum possible total population. This is now also calculated on the basis of the population, which was not yet the case in the basic game. This is a change that has clearly relieved the balancing of the new features, but you will not even notice it while playing. "_

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